Para poder dibujar las figuras predeterminadas de "glut" haremos clic izquierdo sobre queramos dibujar la figura y paso siguiente al presionar el botón secundario se desplegará un menú de las figuras y haremos clic en la figura que queramos dibujar.
Código Fuente:
#include <GL/gl.h>
#include <GL/glut.h>
#include <iostream>
#include <math.h>
#include <stdlib.h>
using namespace std;
#define NP 4000
#define AGE 200
float winWid = 600.0,winHeight = 400.0;
float rx=winWid/2,ry=winHeight/2;
float Arreglo[3][500]={0.0};
int cont=0;
int a;
void redraw( void ){
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
for(int i=0;i<cont;i++)
{
a=Arreglo[2][i];
switch(a)
{
case 1:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(0,1,1);
glScalef(0.8,0.8,0.8);
glRotatef(60,0,1,1);
glutWireCube(0.2);
glPopMatrix();
break;
case 2:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(1,1,0);
glScalef(0.8,0.8,0.8);
glRotatef(90,1,0,1);
glutWireCone(0.2,0.5,10,10);
glPopMatrix();
break;
case 3:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(1,1,0);
glScalef(0.8,0.8,0.8);
glRotatef(60,0,1,1);
glutSolidTeapot(0.2);
glPopMatrix();
break;
case 4:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(1,0,1);
glScalef(0.8,0.8,0.8);
glRotatef(45,0,1,1);
glutWireSphere(0.2,15,15);
glPopMatrix();
break;
case 5:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(0,0,1);
glScalef(0.8,0.8,0.8);
glRotatef(60,0,1,1);
glutWireTorus(0.1,0.1,10,10);
glPopMatrix();
break;
case 6:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(1,1,1);
glScalef(0.2,0.2,0.2);
glRotatef(30,0,1,1);
glutWireOctahedron();
glPopMatrix();
break;
case 7:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(0,0,1);
glScalef(0.1,0.1,0.1);
glRotatef(30,0,1,1);
glutWireDodecahedron();
glPopMatrix();
break;
case 8:
glPushMatrix();
glTranslatef(Arreglo[0][i],Arreglo[1][i],0.0);
glColor3f(1,0,0);
glScalef(0.2,0.2,0.2);
glRotatef(60,0,1,1);
glutWireIcosahedron();
glPopMatrix();
break;
}
}
glutSwapBuffers();
}
void motion(int x, int y){
cerr << "motion. x:" << x << ", y:" << y << " \n";
rx = float(x);
ry = winHeight - float(y);
}
void mousebutton(int button, int state, int x, int y){
cerr << "mousebutton. x:" << x << ", y:" << y << " \n";
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){
rx = float(x);
ry = winHeight - float(y);
redraw();
}
}
void menu(int opc)
{
switch(opc)
{
case 1:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=1;
cont+=1;
redraw();
break;
case 2:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=2;
cont+=1;
redraw();
break;
case 3:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=3;
cont+=1;
redraw();
break;
case 4:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=4;
cont+=1;
redraw();
break;
case 5:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=5;
cont+=1;
redraw();
break;
case 6:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=6;
cont+=1;
redraw();
break;
case 7:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=7;
cont+=1;
redraw();
break;
case 8:
Arreglo[0][cont]=(rx/(winWid/2))-1;
Arreglo[1][cont]=(ry/(winHeight/2))-1;
Arreglo[2][cont]=8;
cont+=1;
redraw();
break;
}
}
int main(int argc, char *argv[]){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
glutCreateWindow("");
glutPositionWindow(200,100);
glutReshapeWindow(int(winWid),int(winHeight));
glClearColor(0.0,0.0,0.0,1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0,winWid,0.0,winHeight, -100.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glutDisplayFunc(redraw);
glutIdleFunc(redraw);
glutMotionFunc(motion);
glutMouseFunc(mousebutton);
glutCreateMenu(menu);
glutAddMenuEntry("Cube",1);
glutAddMenuEntry("Cone",2);
glutAddMenuEntry("Teapot",3);
glutAddMenuEntry("Sphere",4);
glutAddMenuEntry("Torus",5);
glutAddMenuEntry("Octahedron",6);
glutAddMenuEntry("Dodecahedron",7);
glutAddMenuEntry("Icosahedron",8);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0;
}
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